Tuesday, December 29, 2020

Panzer SOLO: Latest Development Update

Today we'll cover a number of areas that I've been focusing on lately, including suppression recovery, ammunition availability, ammunition limits, the new battle map, a more useful spotted units area, the short halt command, as well as the implementation of the solo rule for identifying the most dangerous enemy unit.

Wednesday, December 2, 2020

Firing Attached AP Ammunition - Leg Unit to Combat Vehicle


Today we'll look at a small test of leg unit vs combat vehicle action for the purposes of demonstrating an AP (armour piercing) attached crew served weapon attack. We'll assign a fire command to the leg unit and fire the M1 Bazooka on an unsuspecting Panzer IVG.

Firing General Purpose Ammunition - Leg Unit to Leg Unit


I've been working on assigning targets and firing AP (armour piercing) and GP (general purpose) fire ammunition types. There are a lot of details to consider and the code is getting much more complicated. Let's setup a simple scenario for testing purposes.